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Zircon Dasher
Zirconia Trade Group
67
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Posted - 2012.02.02 05:18:00 -
[1] - Quote
Aggressive Nutmeg wrote:-1. This change won't negatively affect botters in the long run. And it might discourage new players. It might even help botters if a proportion of suicide gankers are lazy and couldn't be arsed scanning them down all day. Unhindered bot mining, here we come. Watch the mineral prices plummet.
mineral prices going down would not necessarily be a bad thing.
You are correct about the net effect on botting. It will be near zero. People who think scanbots are really hard are naive or terrible at programming. |
Zircon Dasher
129
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Posted - 2012.04.05 18:12:00 -
[2] - Quote
Simi Kusoni wrote: But if you wish for evidence beyond that, just look at the bots available. None of them have probing functionality.
It doesn't take a lot of imagination or common sense to claim that incursion bots are plausible, that doesn't mean it's technically possible or viable. No matter how much imagination you have, technical limitations are technical limitations.
"I was on the sites that sell botting programs just to do research...... honest!!"
Discussing the way someone may go about cheating is frowned upon by CCP. |
Zircon Dasher
130
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Posted - 2012.04.06 02:25:00 -
[3] - Quote
Kneebone wrote:The ramifications of removing static belts goes beyond mining and I feel are being overlooked by many who are posting in this thread. There are plenty of people that rat in High/Low/Null for bounties, rep grinding, ISK making, etc. The static belts also give way to PvP in the belts. Removing static belts in low/null and requiring them to be scanned with a probe launcher will be a massive change to the fabric of low and null.
CCP would need to balance the mining aspect with the PvE and PvP relationships of belts.
Already a large portion of PVP happens on gates and stations, and "waiting at top belt" PVP would just change to "waiting at top planet" PVP. So is your objection that ratters and miners will be too safe from roaming ganks? |
Zircon Dasher
131
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Posted - 2012.04.06 02:32:00 -
[4] - Quote
FloppieTheBanjoClown wrote: Remove belts and replace them with grav sites that always respawn in system during downtime. It won't eliminate botting, but it will make it harder.
Didn't CCP rework roid spawning specifically to counter stripping belts immediately after DT? Seems to me that if there was ever an incentive to bot an "all or nothing" mechanic would be a good one. vOv |
Zircon Dasher
131
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Posted - 2012.04.06 04:57:00 -
[5] - Quote
Kneebone wrote: A large potion of PvP also happens away from gates and stations. You can also disguise "waiting at the top belt" to look like PvE or other activities. It is part of the risk factor of low/null. Most lowsec combat probers can usually nail anything bigger than a frig in 2-3 scans tops so it's not a matter of tracking things down either.
Ratting in ships with tight setups that now need to squeeze a probe launcher or PvP setups without a dedicate scout would be most affected. Contrary to popular belief the solo pilot is not dead yet.
I don't worry about solo pilots. "Solo is dead" has been around for so long I cannot remember the first time I saw it. Out of all players, the solo ones are the most adaptive.
In regards to disguising things to look like PVE: When I find a ship in a belt with dscan I usually think "bait. Can I kill him before his friends show up? Can I GTFO if I can't handle it?" When I find a ship in a mission/DED/anom I am much more tempted to get cocky and be like "IMA KILL DIS CAERBARE!!!LOLOLOL". I wonder if making belts scanned doesnt make baiting more effective.
Your point about ship fitting/ selection changes is true, but I am not sure this is a convincing argument for Dev's like Soundwave given some of the comments he has recently made. vOv
Anyway I was just curious about the reasoning behind thinking it constitutes a massive change to the fabric of low/null. Not trying to argue any point. |
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